Hunting monsters: attack table

Below are approximate troop numbers and level needed to defeat bosses with zero wounded. Research, and equipment are assumed to be high for a keep level needed to have below-mentioned cavalry types.

T1 – stands for type 1, or "I" in stables; T15 – stands for type 15, or "XV" in stables.

Level

Name

Troop quantity

Troop quality

Normal bosses

1

Zombie

20K

T1

2

Redcap

20K

T5

3

Centaur

30K

T6

4

Skeleton Dragon

60K

T7

5

Werewolf

60K

T8

6

Manticore

60K

T10

7

Yasha

80K

T10

8

Peryton

100K

T10

9

Minotaur

150K

T10

10

Griffin

250K

T10

11

Ifrit

300K

T11

12

Kamaitachi

600K

T12

13

Fafnir

1.6M

T13

14

Behemoth

1.7M

T13

15

Phoenix

1.8M

T13

Event bosses

1

Golem, Witch, Warlord, Turtle

150K

T10

2

Golem, Witch, Warlord, Turtle

500K

T11

3

Golem, Witch, Warlord, Turtle

700K

T12

4

Golem, Witch, Warlord, Turtle

2M

T13

Hydra

1

Junior Hydra

500K

T12

2

Medium Hydra

1.1M

T13

3

Senior Hydra

1.85M

T13

4

Legendary Hydra

1.85M

T13 (wounded)

Various

1

Junior Knight Bayard

450K

T11

I, II, II

Royal Thief

150K

T10

Cerberus

1

Junior Cerberus

525K
250K

T11
T12

2

Medium Cerberus

1.7M

T13 

3

Senior Cerberus

1.6M
1.6M

T13 (wounded)
T14 (wounded)

Ymir

1

Ymir

350K

T11

2

Ymir

500K
750K

T12 (wounded)
T12

3

Ymir

1.5M

T13

4

Ymir

1.85M
2M

T13 (wounded)
T14

5

Ymir

3M

T14 (wounded)


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